init web ems all

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<script language="JavaScript">␍
/* This notice must be untouched at all times.␍
␍
wz_jsgraphics.js v. 2.36␍
The latest version is available at␍
http://www.walterzorn.com␍
or http://www.devira.com␍
or http://www.walterzorn.de␍
␍
Copyright (c) 2002-2004 Walter Zorn. All rights reserved.␍
Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )␍
Last modified: 21. 6. 2006␍
␍
Performance optimizations for Internet Explorer␍
by Thomas Frank and John Holdsworth.␍
fillPolygon method implemented by Matthieu Haller.␍
␍
High Performance JavaScript Graphics Library.␍
Provides methods␍
- to draw lines, rectangles, ellipses, polygons␍
with specifiable line thickness,␍
- to fill rectangles and ellipses␍
- to draw text.␍
NOTE: Operations, functions and branching have rather been optimized␍
to efficiency and speed than to shortness of source code.␍
␍
LICENSE: LGPL␍
␍
This library is free software; you can redistribute it and/or␍
modify it under the terms of the GNU Lesser General Public␍
License (LGPL) as published by the Free Software Foundation; either␍
version 2.1 of the License, or (at your option) any later version.␍
␍
This library is distributed in the hope that it will be useful,␍
but WITHOUT ANY WARRANTY; without even the implied warranty of␍
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU␍
Lesser General Public License for more details.␍
␍
You should have received a copy of the GNU Lesser General Public␍
License along with this library; if not, write to the Free Software␍
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA,␍
or see http://www.gnu.org/copyleft/lesser.html␍
*/␍
␍
␍
var jg_ihtm, jg_ie, jg_fast, jg_dom, jg_moz,␍
jg_n4 = (document.layers && typeof document.classes != "undefined");␍
␍
␍
function chkDHTM(x, i)␍
{␍
x = document.body || null;␍
jg_ie = x && typeof x.insertAdjacentHTML != "undefined";␍
jg_dom = (x && !jg_ie &&␍
typeof x.appendChild != "undefined" &&␍
typeof document.createRange != "undefined" &&␍
typeof (i = document.createRange()).setStartBefore != "undefined" &&␍
typeof i.createContextualFragment != "undefined");␍
jg_ihtm = !jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined";␍
jg_fast = jg_ie && document.all && !window.opera;␍
jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";␍
}␍
␍
␍
function pntDoc()␍
{␍
this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);␍
this.htm = '';␍
}␍
␍
␍
function pntCnvDom()␍
{␍
var x = this.wnd.document.createRange();␍
x.setStartBefore(this.cnv);␍
x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);␍
if(this.cnv) this.cnv.appendChild(x);␍
this.htm = '';␍
}␍
␍
␍
function pntCnvIe()␍
{␍
if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);␍
this.htm = '';␍
}␍
␍
␍
function pntCnvIhtm()␍
{␍
if(this.cnv) this.cnv.innerHTML += this.htm;␍
this.htm = '';␍
}␍
␍
␍
function pntCnv()␍
{␍
this.htm = '';␍
}␍
␍
␍
function mkDiv(x, y, w, h)␍
{␍
this.htm += '<div style="position:absolute;'+␍
'left:' + x + 'px;'+␍
'top:' + y + 'px;'+␍
'width:' + w + 'px;'+␍
'height:' + h + 'px;'+␍
'clip:rect(0,'+w+'px,'+h+'px,0);'+␍
'background-color:' + this.color +␍
(!jg_moz? ';overflow:hidden' : '')+␍
';"><\/div>';␍
}␍
␍
␍
function mkDivIe(x, y, w, h)␍
{␍
this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';␍
}␍
␍
␍
function mkDivPrt(x, y, w, h)␍
{␍
this.htm += '<div style="position:absolute;'+␍
'border-left:' + w + 'px solid ' + this.color + ';'+␍
'left:' + x + 'px;'+␍
'top:' + y + 'px;'+␍
'width:0px;'+␍
'height:' + h + 'px;'+␍
'clip:rect(0,'+w+'px,'+h+'px,0);'+␍
'background-color:' + this.color +␍
(!jg_moz? ';overflow:hidden' : '')+␍
';"><\/div>';␍
}␍
␍
␍
function mkLyr(x, y, w, h)␍
{␍
this.htm += '<layer '+␍
'left="' + x + '" '+␍
'top="' + y + '" '+␍
'width="' + w + '" '+␍
'height="' + h + '" '+␍
'bgcolor="' + this.color + '"><\/layer>\n';␍
}␍
␍
␍
var regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;␍
function htmRpc()␍
{␍
return this.htm.replace(␍
regex,␍
'<div style="overflow:hidden;position:absolute;background-color:'+␍
'$1;left:$2;top:$3;width:$4;height:$5"></div>\n');␍
}␍
␍
␍
function htmPrtRpc()␍
{␍
return this.htm.replace(␍
regex,␍
'<div style="overflow:hidden;position:absolute;background-color:'+␍
'$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');␍
}␍
␍
␍
function mkLin(x1, y1, x2, y2)␍
{␍
if (x1 > x2)␍
{␍
var _x2 = x2;␍
var _y2 = y2;␍
x2 = x1;␍
y2 = y1;␍
x1 = _x2;␍
y1 = _y2;␍
}␍
var dx = x2-x1, dy = Math.abs(y2-y1),␍
x = x1, y = y1,␍
yIncr = (y1 > y2)? -1 : 1;␍
␍
if (dx >= dy)␍
{␍
var pr = dy<<1,␍
pru = pr - (dx<<1),␍
p = pr-dx,␍
ox = x;␍
while ((dx--) > 0)␍
{␍
++x;␍
if (p > 0)␍
{␍
this.mkDiv(ox, y, x-ox, 1);␍
y += yIncr;␍
p += pru;␍
ox = x;␍
}␍
else p += pr;␍
}␍
this.mkDiv(ox, y, x2-ox+1, 1);␍
}␍
␍
else␍
{␍
var pr = dx<<1,␍
pru = pr - (dy<<1),␍
p = pr-dy,␍
oy = y;␍
if (y2 <= y1)␍
{␍
while ((dy--) > 0)␍
{␍
if (p > 0)␍
{␍
this.mkDiv(x++, y, 1, oy-y+1);␍
y += yIncr;␍
p += pru;␍
oy = y;␍
}␍
else␍
{␍
y += yIncr;␍
p += pr;␍
}␍
}␍
this.mkDiv(x2, y2, 1, oy-y2+1);␍
}␍
else␍
{␍
while ((dy--) > 0)␍
{␍
y += yIncr;␍
if (p > 0)␍
{␍
this.mkDiv(x++, oy, 1, y-oy);␍
p += pru;␍
oy = y;␍
}␍
else p += pr;␍
}␍
this.mkDiv(x2, oy, 1, y2-oy+1);␍
}␍
}␍
}␍
␍
␍
function mkLin2D(x1, y1, x2, y2)␍
{␍
if (x1 > x2)␍
{␍
var _x2 = x2;␍
var _y2 = y2;␍
x2 = x1;␍
y2 = y1;␍
x1 = _x2;␍
y1 = _y2;␍
}␍
var dx = x2-x1, dy = Math.abs(y2-y1),␍
x = x1, y = y1,␍
yIncr = (y1 > y2)? -1 : 1;␍
␍
var s = this.stroke;␍
if (dx >= dy)␍
{␍
if (dx > 0 && s-3 > 0)␍
{␍
var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;␍
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;␍
}␍
else var _s = s;␍
var ad = Math.ceil(s/2);␍
␍
var pr = dy<<1,␍
pru = pr - (dx<<1),␍
p = pr-dx,␍
ox = x;␍
while ((dx--) > 0)␍
{␍
++x;␍
if (p > 0)␍
{␍
this.mkDiv(ox, y, x-ox+ad, _s);␍
y += yIncr;␍
p += pru;␍
ox = x;␍
}␍
else p += pr;␍
}␍
this.mkDiv(ox, y, x2-ox+ad+1, _s);␍
}␍
␍
else␍
{␍
if (s-3 > 0)␍
{␍
var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;␍
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;␍
}␍
else var _s = s;␍
var ad = Math.round(s/2);␍
␍
var pr = dx<<1,␍
pru = pr - (dy<<1),␍
p = pr-dy,␍
oy = y;␍
if (y2 <= y1)␍
{␍
++ad;␍
while ((dy--) > 0)␍
{␍
if (p > 0)␍
{␍
this.mkDiv(x++, y, _s, oy-y+ad);␍
y += yIncr;␍
p += pru;␍
oy = y;␍
}␍
else␍
{␍
y += yIncr;␍
p += pr;␍
}␍
}␍
this.mkDiv(x2, y2, _s, oy-y2+ad);␍
}␍
else␍
{␍
while ((dy--) > 0)␍
{␍
y += yIncr;␍
if (p > 0)␍
{␍
this.mkDiv(x++, oy, _s, y-oy+ad);␍
p += pru;␍
oy = y;␍
}␍
else p += pr;␍
}␍
this.mkDiv(x2, oy, _s, y2-oy+ad+1);␍
}␍
}␍
}␍
␍
␍
function mkLinDott(x1, y1, x2, y2)␍
{␍
if (x1 > x2)␍
{␍
var _x2 = x2;␍
var _y2 = y2;␍
x2 = x1;␍
y2 = y1;␍
x1 = _x2;␍
y1 = _y2;␍
}␍
var dx = x2-x1, dy = Math.abs(y2-y1),␍
x = x1, y = y1,␍
yIncr = (y1 > y2)? -1 : 1,␍
drw = true;␍
if (dx >= dy)␍
{␍
var pr = dy<<1,␍
pru = pr - (dx<<1),␍
p = pr-dx;␍
while ((dx--) > 0)␍
{␍
if (drw) this.mkDiv(x, y, 1, 1);␍
drw = !drw;␍
if (p > 0)␍
{␍
y += yIncr;␍
p += pru;␍
}␍
else p += pr;␍
++x;␍
}␍
if (drw) this.mkDiv(x, y, 1, 1);␍
}␍
␍
else␍
{␍
var pr = dx<<1,␍
pru = pr - (dy<<1),␍
p = pr-dy;␍
while ((dy--) > 0)␍
{␍
if (drw) this.mkDiv(x, y, 1, 1);␍
drw = !drw;␍
y += yIncr;␍
if (p > 0)␍
{␍
++x;␍
p += pru;␍
}␍
else p += pr;␍
}␍
if (drw) this.mkDiv(x, y, 1, 1);␍
}␍
}␍
␍
␍
function mkOv(left, top, width, height)␍
{␍
var a = width>>1, b = height>>1,␍
wod = width&1, hod = (height&1)+1,␍
cx = left+a, cy = top+b,␍
x = 0, y = b,␍
ox = 0, oy = b,␍
aa = (a*a)<<1, bb = (b*b)<<1,␍
st = (aa>>1)*(1-(b<<1)) + bb,␍
tt = (bb>>1) - aa*((b<<1)-1),␍
w, h;␍
while (y > 0)␍
{␍
if (st < 0)␍
{␍
st += bb*((x<<1)+3);␍
tt += (bb<<1)*(++x);␍
}␍
else if (tt < 0)␍
{␍
st += bb*((x<<1)+3) - (aa<<1)*(y-1);␍
tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);␍
w = x-ox;␍
h = oy-y;␍
if (w&2 && h&2)␍
{␍
this.mkOvQds(cx, cy, -x+2, ox+wod, -oy, oy-1+hod, 1, 1);␍
this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);␍
}␍
else this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, oy-h+hod, w, h);␍
ox = x;␍
oy = y;␍
}␍
else␍
{␍
tt -= aa*((y<<1)-3);␍
st -= (aa<<1)*(--y);␍
}␍
}␍
this.mkDiv(cx-a, cy-oy, a-ox+1, (oy<<1)+hod);␍
this.mkDiv(cx+ox+wod, cy-oy, a-ox+1, (oy<<1)+hod);␍
}␍
␍
␍
function mkOv2D(left, top, width, height)␍
{␍
var s = this.stroke;␍
width += s-1;␍
height += s-1;␍
var a = width>>1, b = height>>1,␍
wod = width&1, hod = (height&1)+1,␍
cx = left+a, cy = top+b,␍
x = 0, y = b,␍
aa = (a*a)<<1, bb = (b*b)<<1,␍
st = (aa>>1)*(1-(b<<1)) + bb,␍
tt = (bb>>1) - aa*((b<<1)-1);␍
␍
if (s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))␍
{␍
var ox = 0, oy = b,␍
w, h,␍
pxl, pxr, pxt, pxb, pxw;␍
while (y > 0)␍
{␍
if (st < 0)␍
{␍
st += bb*((x<<1)+3);␍
tt += (bb<<1)*(++x);␍
}␍
else if (tt < 0)␍
{␍
st += bb*((x<<1)+3) - (aa<<1)*(y-1);␍
tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);␍
w = x-ox;␍
h = oy-y;␍
␍
if (w-1)␍
{␍
pxw = w+1+(s&1);␍
h = s;␍
}␍
else if (h-1)␍
{␍
pxw = s;␍
h += 1+(s&1);␍
}␍
else pxw = h = s;␍
this.mkOvQds(cx, cy, -x+1, ox-pxw+w+wod, -oy, -h+oy+hod, pxw, h);␍
ox = x;␍
oy = y;␍
}␍
else␍
{␍
tt -= aa*((y<<1)-3);␍
st -= (aa<<1)*(--y);␍
}␍
}␍
this.mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);␍
this.mkDiv(cx+a+wod-s+1, cy-oy, s, (oy<<1)+hod);␍
}␍
␍
else␍
{␍
var _a = (width-((s-1)<<1))>>1,␍
_b = (height-((s-1)<<1))>>1,␍
_x = 0, _y = _b,␍
_aa = (_a*_a)<<1, _bb = (_b*_b)<<1,␍
_st = (_aa>>1)*(1-(_b<<1)) + _bb,␍
_tt = (_bb>>1) - _aa*((_b<<1)-1),␍
␍
pxl = new Array(),␍
pxt = new Array(),␍
_pxb = new Array();␍
pxl[0] = 0;␍
pxt[0] = b;␍
_pxb[0] = _b-1;␍
while (y > 0)␍
{␍
if (st < 0)␍
{␍
st += bb*((x<<1)+3);␍
tt += (bb<<1)*(++x);␍
pxl[pxl.length] = x;␍
pxt[pxt.length] = y;␍
}␍
else if (tt < 0)␍
{␍
st += bb*((x<<1)+3) - (aa<<1)*(y-1);␍
tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);␍
pxl[pxl.length] = x;␍
pxt[pxt.length] = y;␍
}␍
else␍
{␍
tt -= aa*((y<<1)-3);␍
st -= (aa<<1)*(--y);␍
}␍
␍
if (_y > 0)␍
{␍
if (_st < 0)␍
{␍
_st += _bb*((_x<<1)+3);␍
_tt += (_bb<<1)*(++_x);␍
_pxb[_pxb.length] = _y-1;␍
}␍
else if (_tt < 0)␍
{␍
_st += _bb*((_x<<1)+3) - (_aa<<1)*(_y-1);␍
_tt += (_bb<<1)*(++_x) - _aa*(((_y--)<<1)-3);␍
_pxb[_pxb.length] = _y-1;␍
}␍
else␍
{␍
_tt -= _aa*((_y<<1)-3);␍
_st -= (_aa<<1)*(--_y);␍
_pxb[_pxb.length-1]--;␍
}␍
}␍
}␍
␍
var ox = 0, oy = b,␍
_oy = _pxb[0],␍
l = pxl.length,␍
w, h;␍
for (var i = 0; i < l; i++)␍
{␍
if (typeof _pxb[i] != "undefined")␍
{␍
if (_pxb[i] < _oy || pxt[i] < oy)␍
{␍
x = pxl[i];␍
this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, _oy+hod, x-ox, oy-_oy);␍
ox = x;␍
oy = pxt[i];␍
_oy = _pxb[i];␍
}␍
}␍
else␍
{␍
x = pxl[i];␍
this.mkDiv(cx-x+1, cy-oy, 1, (oy<<1)+hod);␍
this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);␍
ox = x;␍
oy = pxt[i];␍
}␍
}␍
this.mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);␍
this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);␍
}␍
}␍
␍
␍
function mkOvDott(left, top, width, height)␍
{␍
var a = width>>1, b = height>>1,␍
wod = width&1, hod = height&1,␍
cx = left+a, cy = top+b,␍
x = 0, y = b,␍
aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,␍
st = (aa2>>1)*(1-(b<<1)) + bb,␍
tt = (bb>>1) - aa2*((b<<1)-1),␍
drw = true;␍
while (y > 0)␍
{␍
if (st < 0)␍
{␍
st += bb*((x<<1)+3);␍
tt += (bb<<1)*(++x);␍
}␍
else if (tt < 0)␍
{␍
st += bb*((x<<1)+3) - aa4*(y-1);␍
tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);␍
}␍
else␍
{␍
tt -= aa2*((y<<1)-3);␍
st -= aa4*(--y);␍
}␍
if (drw) this.mkOvQds(cx, cy, -x, x+wod, -y, y+hod, 1, 1);␍
drw = !drw;␍
}␍
}␍
␍
␍
function mkRect(x, y, w, h)␍
{␍
var s = this.stroke;␍
this.mkDiv(x, y, w, s);␍
this.mkDiv(x+w, y, s, h);␍
this.mkDiv(x, y+h, w+s, s);␍
this.mkDiv(x, y+s, s, h-s);␍
}␍
␍
␍
function mkRectDott(x, y, w, h)␍
{␍
this.drawLine(x, y, x+w, y);␍
this.drawLine(x+w, y, x+w, y+h);␍
this.drawLine(x, y+h, x+w, y+h);␍
this.drawLine(x, y, x, y+h);␍
}␍
␍
␍
function jsgFont()␍
{␍
this.PLAIN = 'font-weight:normal;';␍
this.BOLD = 'font-weight:bold;';␍
this.ITALIC = 'font-style:italic;';␍
this.ITALIC_BOLD = this.ITALIC + this.BOLD;␍
this.BOLD_ITALIC = this.ITALIC_BOLD;␍
}␍
var Font = new jsgFont();␍
␍
␍
function jsgStroke()␍
{␍
this.DOTTED = -1;␍
}␍
var Stroke = new jsgStroke();␍
␍
␍
function jsGraphics(id, wnd)␍
{␍
this.setColor = new Function('arg', 'this.color = arg.toLowerCase();');␍
␍
this.setStroke = function(x)␍
{␍
this.stroke = x;␍
if (!(x+1))␍
{␍
this.drawLine = mkLinDott;␍
this.mkOv = mkOvDott;␍
this.drawRect = mkRectDott;␍
}␍
else if (x-1 > 0)␍
{␍
this.drawLine = mkLin2D;␍
this.mkOv = mkOv2D;␍
this.drawRect = mkRect;␍
}␍
else␍
{␍
this.drawLine = mkLin;␍
this.mkOv = mkOv;␍
this.drawRect = mkRect;␍
}␍
};␍
␍
␍
this.setPrintable = function(arg)␍
{␍
this.printable = arg;␍
if (jg_fast)␍
{␍
this.mkDiv = mkDivIe;␍
this.htmRpc = arg? htmPrtRpc : htmRpc;␍
}␍
else this.mkDiv = jg_n4? mkLyr : arg? mkDivPrt : mkDiv;␍
};␍
␍
␍
this.setFont = function(fam, sz, sty)␍
{␍
this.ftFam = fam;␍
this.ftSz = sz;␍
this.ftSty = sty || Font.PLAIN;␍
};␍
␍
␍
this.drawPolyline = this.drawPolyLine = function(x, y, s)␍
{␍
for (var i=0 ; i<x.length-1 ; i++ )␍
this.drawLine(x[i], y[i], x[i+1], y[i+1]);␍
};␍
␍
␍
this.fillRect = function(x, y, w, h)␍
{␍
this.mkDiv(x, y, w, h);␍
};␍
␍
␍
this.drawPolygon = function(x, y)␍
{␍
this.drawPolyline(x, y);␍
this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);␍
};␍
␍
␍
this.drawEllipse = this.drawOval = function(x, y, w, h)␍
{␍
this.mkOv(x, y, w, h);␍
};␍
␍
␍
this.fillEllipse = this.fillOval = function(left, top, w, h)␍
{␍
var a = (w -= 1)>>1, b = (h -= 1)>>1,␍
wod = (w&1)+1, hod = (h&1)+1,␍
cx = left+a, cy = top+b,␍
x = 0, y = b,␍
ox = 0, oy = b,␍
aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,␍
st = (aa2>>1)*(1-(b<<1)) + bb,␍
tt = (bb>>1) - aa2*((b<<1)-1),␍
pxl, dw, dh;␍
if (w+1) while (y > 0)␍
{␍
if (st < 0)␍
{␍
st += bb*((x<<1)+3);␍
tt += (bb<<1)*(++x);␍
}␍
else if (tt < 0)␍
{␍
st += bb*((x<<1)+3) - aa4*(y-1);␍
pxl = cx-x;␍
dw = (x<<1)+wod;␍
tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);␍
dh = oy-y;␍
this.mkDiv(pxl, cy-oy, dw, dh);␍
this.mkDiv(pxl, cy+y+hod, dw, dh);␍
ox = x;␍
oy = y;␍
}␍
else␍
{␍
tt -= aa2*((y<<1)-3);␍
st -= aa4*(--y);␍
}␍
}␍
this.mkDiv(cx-a, cy-oy, w+1, (oy<<1)+hod);␍
};␍
␍
␍
/* fillPolygon method, implemented by Matthieu Haller.␍
This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.␍
C source of GD 1.8.4 found at http://www.boutell.com/gd/␍
␍
THANKS to Kirsten Schulz for the polygon fixes!␍
␍
The intersection finding technique of this code could be improved␍
by remembering the previous intertersection, and by using the slope.␍
That could help to adjust intersections to produce a nice␍
interior_extrema. */␍
this.fillPolygon = function(array_x, array_y)␍
{␍
var i;␍
var y;␍
var miny, maxy;␍
var x1, y1;␍
var x2, y2;␍
var ind1, ind2;␍
var ints;␍
␍
var n = array_x.length;␍
␍
if (!n) return;␍
␍
␍
miny = array_y[0];␍
maxy = array_y[0];␍
for (i = 1; i < n; i++)␍
{␍
if (array_y[i] < miny)␍
miny = array_y[i];␍
␍
if (array_y[i] > maxy)␍
maxy = array_y[i];␍
}␍
for (y = miny; y <= maxy; y++)␍
{␍
var polyInts = new Array();␍
ints = 0;␍
for (i = 0; i < n; i++)␍
{␍
if (!i)␍
{␍
ind1 = n-1;␍
ind2 = 0;␍
}␍
else␍
{␍
ind1 = i-1;␍
ind2 = i;␍
}␍
y1 = array_y[ind1];␍
y2 = array_y[ind2];␍
if (y1 < y2)␍
{␍
x1 = array_x[ind1];␍
x2 = array_x[ind2];␍
}␍
else if (y1 > y2)␍
{␍
y2 = array_y[ind1];␍
y1 = array_y[ind2];␍
x2 = array_x[ind1];␍
x1 = array_x[ind2];␍
}␍
else continue;␍
␍
// modified 11. 2. 2004 Walter Zorn␍
if ((y >= y1) && (y < y2))␍
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);␍
␍
else if ((y == maxy) && (y > y1) && (y <= y2))␍
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);␍
}␍
polyInts.sort(integer_compare);␍
for (i = 0; i < ints; i+=2)␍
this.mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);␍
}␍
};␍
␍
␍
this.drawString = function(txt, x, y)␍
{␍
this.htm += '<div style="position:absolute;white-space:nowrap;'+␍
'left:' + x + 'px;'+␍
'top:' + y + 'px;'+␍
'font-family:' + this.ftFam + ';'+␍
'font-size:' + this.ftSz + ';'+␍
'color:' + this.color + ';' + this.ftSty + '">'+␍
txt +␍
'<\/div>';␍
};␍
␍
␍
/* drawStringRect() added by Rick Blommers.␍
Allows to specify the size of the text rectangle and to align the␍
text both horizontally (e.g. right) and vertically within that rectangle */␍
this.drawStringRect = function(txt, x, y, width, halign)␍
{␍
this.htm += '<div style="position:absolute;overflow:hidden;'+␍
'left:' + x + 'px;'+␍
'top:' + y + 'px;'+␍
'width:'+width +'px;'+␍
'text-align:'+halign+';'+␍
'font-family:' + this.ftFam + ';'+␍
'font-size:' + this.ftSz + ';'+␍
'color:' + this.color + ';' + this.ftSty + '">'+␍
txt +␍
'<\/div>';␍
};␍
␍
␍
this.drawImage = function(imgSrc, x, y, w, h, a)␍
{␍
this.htm += '<div style="position:absolute;'+␍
'left:' + x + 'px;'+␍
'top:' + y + 'px;'+␍
'width:' + w + 'px;'+␍
'height:' + h + 'px;">'+␍
'<img src="' + imgSrc + '" width="' + w + '" height="' + h + '"' + (a? (' '+a) : '') + '>'+␍
'<\/div>';␍
};␍
␍
␍
this.clear = function()␍
{␍
this.htm = "";␍
if (this.cnv) this.cnv.innerHTML = this.defhtm;␍
};␍
␍
␍
this.mkOvQds = function(cx, cy, xl, xr, yt, yb, w, h)␍
{␍
this.mkDiv(xr+cx, yt+cy, w, h);␍
this.mkDiv(xr+cx, yb+cy, w, h);␍
this.mkDiv(xl+cx, yb+cy, w, h);␍
this.mkDiv(xl+cx, yt+cy, w, h);␍
};␍
␍
this.setStroke(1);␍
this.setFont('verdana,geneva,helvetica,sans-serif', String.fromCharCode(0x31, 0x32, 0x70, 0x78), Font.PLAIN);␍
this.color = '#000000';␍
this.htm = '';␍
this.wnd = wnd || window;␍
␍
if (!(jg_ie || jg_dom || jg_ihtm)) chkDHTM();␍
if (typeof id != 'string' || !id) this.paint = pntDoc;␍
else␍
{␍
this.cnv = document.all? (this.wnd.document.all[id] || null)␍
: document.getElementById? (this.wnd.document.getElementById(id) || null)␍
: null;␍
this.defhtm = (this.cnv && this.cnv.innerHTML)? this.cnv.innerHTML : '';␍
this.paint = jg_dom? pntCnvDom : jg_ie? pntCnvIe : jg_ihtm? pntCnvIhtm : pntCnv;␍
}␍
␍
this.setPrintable(false);␍
}␍
␍
␍
␍
function integer_compare(x,y)␍
{␍
return (x < y) ? -1 : ((x > y)*1);␍
}␍
</script>␍